Paint Overview ============== .. currentmodule:: skia Anytime you draw something in Skia, and want to specify what color it is, or how it blends with the background, or what style or font to draw it in, you specify those attributes in a paint. Unlike :py:class:`Canvas`, paints do not maintain an internal stack of state (i.e. there is no save/restore on a paint). However, paints are relatively light-weight, so the client may create and maintain any number of paint objects, each set up for a particular use. Factoring all of these color and stylistic attributes out of the canvas state, and into (multiple) paint objects, allows canvas' save/restore to be that much more efficient, as all they have to do is maintain the stack of matrix and clip settings. .. code-block:: python paint1 = skia.Paint( AntiAlias=True, Color=skia.Color(255, 0, 0), Style=skia.Paint.kFill_Style) paint2 = skia.Paint( AntiAlias=True, Color=skia.Color(0, 136, 0), Style=skia.Paint.kStroke_Style, StrokeWidth=3) paint3 = skia.Paint( AntiAlias=True, Color=skia.Color(136, 136, 136)) blob1 = skia.TextBlob("Skia!", skia.Font(None, 64.0, 1.0, 0.0)) blob2 = skia.TextBlob("Skia!", skia.Font(None, 64.0, 1.5, 0.0)) canvas.clear(skia.ColorWHITE) canvas.drawTextBlob(blob1, 20.0, 64.0, paint1) canvas.drawTextBlob(blob1, 20.0, 144.0, paint2) canvas.drawTextBlob(blob2, 20.0, 224.0, paint3) .. image:: /_static/paint-1.png :alt: Paint 1 This shows three different paints, each set up to draw in a different style. Now the caller can intermix these paints freely, either using them as is, or modifying them as the drawing proceeds. .. code-block:: python fillPaint = skia.Paint() strokePaint = skia.Paint( Style=skia.Paint.kStroke_Style, StrokeWidth=3.0 ) canvas.drawRect(skia.Rect.MakeXYWH(10, 10, 60, 20), fillPaint) canvas.drawRect(skia.Rect.MakeXYWH(80, 10, 60, 20), strokePaint) strokePaint.setStrokeWidth(5.0) canvas.drawOval(skia.Rect.MakeXYWH(150, 10, 60, 20), strokePaint) blob = skia.TextBlob("SKIA", skia.Font(None, 80)) fillPaint.setColor(skia.ColorSetARGB(0xFF, 0xFF, 0x00, 0x00)) canvas.drawTextBlob(blob, 20, 120, fillPaint) fillPaint.setColor(skia.ColorSetARGB(0xFF, 0x00, 0x00, 0xFF)) canvas.drawTextBlob(blob, 20, 220, fillPaint) .. image:: /_static/paint-2.png :alt: Paint 2 Beyond simple attributes such as color, strokes, and text values, paints support effects. These are subclasses of different aspects of the drawing pipeline, that when referenced by a paint (each of them is reference-counted), are called to override some part of the drawing pipeline. For example, to draw using a gradient instead of a single color, assign a :py:class:`Shader` to the paint. .. code-block:: python paint = skia.Paint( Shader=skia.GradientShader.MakeLinear( points=[(0.0, 0.0), (256.0, 256.0)], colors=[0xFF0000FF, 0xFFFFFF00])) canvas.drawPaint(paint) .. image:: /_static/paint-3.png :alt: Paint 3 Now, anything drawn with that paint will be drawn with the gradient specified in the call to :py:meth:`~GradientShader.MakeLinear`. There are 6 types of effects that can be assigned to a paint: - :ref:`PathEffect` - modifications to the geometry (path) before it generates an alpha mask (e.g. dashing) - :ref:`ImageFilter` - composing custom mask layers (e.g. shadows) - :ref:`MaskFilter` - modifications to the alpha mask before it is colorized and drawn (e.g. blur) - :ref:`Shader` - e.g. gradients (linear, radial, sweep), bitmap patterns (clamp, repeat, mirror) - :ref:`ColorFilter` - modify the source color(s) before applying the xfermode (e.g. color matrix) - :ref:`Xfermode` - e.g. porter-duff transfermodes, blend modes Paints also hold a reference to a Typeface. The typeface represents a specific font style, to be used for measuring and drawing text. Speaking of which, paints are used not only for drawing text, but also for measuring it:: paint.measureText(...) paint.getTextBounds(...) paint.textToGlyphs(...) paint.getFontMetrics(...) .. _Xfermode: Xfermode -------- The following example demonstrates all of the Skia's standard transfer modes. In this example the source is a solid magenta color with a horizontal alpha gradient and the destination is a solid cyan color with a vertical alpha gradient. .. code-block:: python def draw_utf8_string(canvas, text, x, y, font, paint): canvas.drawTextBlob(skia.TextBlob(text, font), x, y, paint) modes = [ skia.BlendMode.kClear, skia.BlendMode.kSrc, skia.BlendMode.kDst, skia.BlendMode.kSrcOver, skia.BlendMode.kDstOver, skia.BlendMode.kSrcIn, skia.BlendMode.kDstIn, skia.BlendMode.kSrcOut, skia.BlendMode.kDstOut, skia.BlendMode.kSrcATop, skia.BlendMode.kDstATop, skia.BlendMode.kXor, skia.BlendMode.kPlus, skia.BlendMode.kModulate, skia.BlendMode.kScreen, skia.BlendMode.kOverlay, skia.BlendMode.kDarken, skia.BlendMode.kLighten, skia.BlendMode.kColorDodge, skia.BlendMode.kColorBurn, skia.BlendMode.kHardLight, skia.BlendMode.kSoftLight, skia.BlendMode.kDifference, skia.BlendMode.kExclusion, skia.BlendMode.kMultiply, skia.BlendMode.kHue, skia.BlendMode.kSaturation, skia.BlendMode.kColor, skia.BlendMode.kLuminosity, ] rect = skia.Rect(64.0, 64.0) font = skia.Font(None, 24) stroke = skia.Paint(Style=skia.Paint.kStroke_Style) src = skia.Paint( Shader=skia.GradientShader.MakeLinear( [(0.0, 0.0), (64.0, 0.0)], [skia.ColorMAGENTA & 0x00FFFFFF, skia.ColorMAGENTA])) dst = skia.Paint( Shader=skia.GradientShader.MakeLinear( [(0.0, 0.0), (0.0, 64.0)], [skia.ColorCYAN & 0x00FFFFFF, skia.ColorCYAN])) canvas.clear(skia.ColorWHITE) N = len(modes) K = (N - 1) // 3 + 1 assert K * 64 >= 640, "Not tall enough" for i in range(N): with skia.AutoCanvasRestore(canvas): canvas.translate(192.0 * (i // K), 64.0 * (i % K)) desc = skia.BlendMode_Name(modes[i]) draw_utf8_string(canvas, desc, 68.0, 30.0, font, skia.Paint()) canvas.clipRect(skia.Rect(64.0, 64.0)) canvas.drawColor(skia.ColorLTGRAY) canvas.saveLayer() canvas.clear(skia.ColorTRANSPARENT) canvas.drawPaint(dst) src.setBlendMode(modes[i]) canvas.drawPaint(src) canvas.drawRect(rect, stroke) .. image:: /_static/paint-4.png :alt: Paint 4 .. _Shader: Shader ------ Several shaders are defined (besides the linear gradient already mentioned): Bitmap Shader ^^^^^^^^^^^^^ .. code-block:: python image = skia.Image.MakeFromEncoded( skia.Data.MakeFromFileName('../skia/resources/images/color_wheel.png')) canvas.clear(skia.ColorWHITE) matrix = skia.Matrix() matrix.setScale(0.75, 0.75) matrix.preRotate(30.0) canvas.drawPaint({ 'Shader': image.makeShader( skia.TileMode.kRepeat, skia.TileMode.kRepeat, matrix ) }) .. image:: /_static/paint-bitmap-shader.png :alt: Bitmap Shader Radial Gradient Shader ^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawPaint({ 'Shader': skia.GradientShader.MakeRadial( center=(128.0, 128.0), radius=180.0, colors=[skia.ColorBLUE, skia.ColorYELLOW] ) }) .. image:: /_static/paint-radial-gradient-shader.png :alt: Radial Gradient Shader Two-Point Conical Gradient Shader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawPaint({ 'Shader': skia.GradientShader.MakeTwoPointConical( start=(128.0, 128.0), startRadius=128.0, end=(128.0, 16.0), endRadius=16.0, colors=[skia.ColorBLUE, skia.ColorYELLOW] ) }) .. image:: /_static/paint-two-point-conical-gradient-shader.png :alt: Two-Point Conical Gradient Shader Sweep Gradient Shader ^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawPaint({ 'Shader': skia.GradientShader.MakeSweep( cx=128.0, cy=128.0, colors=[ skia.ColorCYAN, skia.ColorMAGENTA, skia.ColorYELLOW, skia.ColorCYAN ] ) }) .. image:: /_static/paint-sweep-gradient-shader.png :alt: Sweep Gradient Shader Fractal Perlin Noise Shader ^^^^^^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawPaint({ 'Shader': skia.PerlinNoiseShader.MakeFractalNoise(0.05, 0.05, 4, 0.0) }) .. image:: /_static/paint-fractal-perlin-noise-shader.png :alt: Fractal Perlin Noise Shader Turbulence Perlin Noise Shader ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawPaint({ 'Shader': skia.PerlinNoiseShader.MakeTurbulence(0.05, 0.05, 4, 0.0) }) .. image:: /_static/paint-turbulence-perlin-noise-shader.png :alt: Turbulence Perlin Noise Shader Compose Shader ^^^^^^^^^^^^^^ .. code-block:: python shader = skia.Shaders.Blend( skia.BlendMode.kDifference, skia.GradientShader.MakeRadial((128.0, 128.0), 180.0, [skia.ColorBLUE, skia.ColorYELLOW]), skia.PerlinNoiseShader.MakeTurbulence(0.025, 0.025, 2, 0.0)) canvas.drawPaint({'Shader': shader}) .. image:: /_static/paint-compose-shader.png :alt: Compose Shader .. _ImageFilter: ImageFilter ----------- See :py:class:`ImageFilters` for a list of available filters. Drop Shadow ^^^^^^^^^^^ .. code-block:: python canvas.drawColor(skia.ColorWHITE) paint = skia.Paint( ImageFilter=skia.ImageFilters.DropShadow(3, 3, 5, 5, skia.ColorBLACK) ) blob = skia.TextBlob("Skia", skia.Font(None, 120)) canvas.drawTextBlob(blob, 0, 160, paint) .. image:: /_static/paint-drop-shadow-image-filter.png :alt: Drop Shadow Image Filter Dilate ^^^^^^ .. code-block:: python canvas.drawColor(skia.ColorWHITE) paint = skia.Paint( ImageFilter=skia.ImageFilters.Dilate(2, 2) ) blob = skia.TextBlob("Skia", skia.Font(None, 120)) canvas.drawTextBlob(blob, 0, 160, paint) .. image:: /_static/paint-dilate-image-filter.png :alt: Dilate Image Filter Erode ^^^^^ .. code-block:: python canvas.drawColor(skia.ColorWHITE) paint = skia.Paint( ImageFilter=skia.ImageFilters.Erode(2, 2) ) blob = skia.TextBlob("Skia", skia.Font(None, 120)) canvas.drawTextBlob(blob, 0, 160, paint) .. image:: /_static/paint-erode-image-filter.png :alt: Erode Image Filter .. _MaskFilter: MaskFilter ---------- Blur Mask Filter ^^^^^^^^^^^^^^^^ .. code-block:: python canvas.drawColor(skia.ColorWHITE) paint = skia.Paint( MaskFilter=skia.MaskFilter.MakeBlur(skia.kNormal_BlurStyle, 5.0) ) blob = skia.TextBlob("Skia", skia.Font(None, 120)) canvas.drawTextBlob(blob, 0, 160, paint) .. image:: /_static/paint-blur-mask-filter.png :alt: Blur Mask Filter .. _ColorFilter: ColorFilter ----------- Color Matrix Color Filter ^^^^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python image = skia.Image.MakeFromEncoded( skia.Data.MakeFromFileName( '../skia/resources/images/mandrill_512_q075.jpg')) def f(canvas, x, y, colorMatrix): canvas.drawImage(image, x, y, skia.Paint( ColorFilter=skia.ColorFilters.Matrix(colorMatrix), )) canvas.scale(0.25, 0.25) colorMatrix = [ 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0 ] f(canvas, 0, 0, colorMatrix) grayscale = [ 0.21, 0.72, 0.07, 0.0, 0.0, 0.21, 0.72, 0.07, 0.0, 0.0, 0.21, 0.72, 0.07, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0 ] f(canvas, 512, 0, grayscale) .. image:: /_static/paint-color-matrix-color-filter.png :alt: Color Matrix Color Filter Color Table Color Filter ^^^^^^^^^^^^^^^^^^^^^^^^^ .. code-block:: python canvas.scale(0.5, 0.5) ct = bytearray(256) for i in range(256): x = (i - 96) * 255 // 64 ct[i] = min(255, max(0, x)) paint = skia.Paint( ColorFilter=skia.TableColorFilter.MakeARGB(None, ct, ct, ct) ) canvas.drawImage(image, 0, 0, paint) .. image:: /_static/paint-color-table-color-filter.png :alt: Color Table Color Filter .. _PathEffect: PathEffect ---------- Path 2D Path Effect ^^^^^^^^^^^^^^^^^^^ Stamp the specified path to fill the shape, using the matrix to define the latice. .. code-block:: python scale = 10.0 path = skia.Path() pts = [2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1, 5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3] path.moveTo(2 * scale, 3 * scale) for i in range(0, len(pts), 2): path.lineTo(pts[i] * scale, pts[i + 1] * scale) path.close() matrix = skia.Matrix.MakeScale(4 * scale, 4 * scale) paint = skia.Paint( AntiAlias=True, PathEffect=skia.Path2DPathEffect.Make(matrix, path), ) canvas.clear(skia.ColorWHITE) bounds = skia.Rect(-4 * scale, -4 * scale, 256, 256) canvas.drawRect(bounds, paint) .. image:: /_static/paint-path-2d-path-effect.png :alt: Path 2D Path Effect Line 2D Path Effect ^^^^^^^^^^^^^^^^^^^ A special case of Path2DPathEffect where the path is a straight line to be stroked, not a path to be filled. .. code-block:: python lattice = skia.Matrix() lattice.setScale(8.0, 8.0) lattice.preRotate(30.0) paint = skia.Paint( AntiAlias=True, PathEffect=skia.Line2DPathEffect.Make(0.0, lattice) ) bounds = skia.Rect(256, 256) bounds.outset(8.0, 8.0) canvas.clear(skia.ColorWHITE) canvas.drawRect(bounds, paint) .. image:: /_static/paint-line-2d-path-effect.png :alt: Line 2D Path Effect Path 1D Path Effect ^^^^^^^^^^^^^^^^^^^ Create dash-like effects by replicating the specified path along the drawn path. .. code-block:: python path = skia.Path() path.addOval(skia.Rect(16.0, 6.0)) paint = skia.Paint( AntiAlias=True, PathEffect=skia.Path1DPathEffect.Make( path, 32.0, 0.0, skia.Path1DPathEffect.kRotate_Style), ) canvas.clear(skia.ColorWHITE) canvas.drawCircle(128.0, 128.0, 122.0, paint) .. image:: /_static/paint-path-1d-path-effect.png :alt: Path 1D Path Effect Corner Path Effect ^^^^^^^^^^^^^^^^^^ A path effect that can turn sharp corners into various treatments (e.g. rounded corners). .. code-block:: python def star(): from math import cos, sin R, C = 115.2, 128.0 path = skia.Path() path.moveTo(C + R, C) for i in range(1, 7): a = 2.6927937 * i path.lineTo(C + R * cos(a), C + R * sin(a)) path.close() return path paint = skia.Paint( AntiAlias=True, PathEffect=skia.CornerPathEffect.Make(32.0), Style=skia.Paint.kStroke_Style, ) canvas.clear(skia.ColorWHITE) path = star() canvas.drawPath(path, paint) .. image:: /_static/paint-corner-path-effect.png :alt: Corner Path Effect Dash Path Effect ^^^^^^^^^^^^^^^^ A path effect that implements dashing. .. code-block:: python paint = skia.Paint( AntiAlias=True, PathEffect=skia.DashPathEffect.Make([10.0, 5.0, 2.0, 5.0], 0.0), StrokeWidth=2.0, Style=skia.Paint.kStroke_Style, ) canvas.clear(skia.ColorWHITE) path = star() canvas.drawPath(path, paint) .. image:: /_static/paint-dash-path-effect.png :alt: Dash Path Effect Discrete Path Effect ^^^^^^^^^^^^^^^^^^^^ This path effect chops a path into discrete segments, and randomly displaces them. .. code-block:: python paint = skia.Paint( AntiAlias=True, PathEffect=skia.DiscretePathEffect.Make(10.0, 4.0), StrokeWidth=2.0, Style=skia.Paint.kStroke_Style, ) canvas.clear(skia.ColorWHITE) path = star() canvas.drawPath(path, paint) .. image:: /_static/paint-dash-path-effect.png :alt: Discrete Path Effect Compose Path Effect ^^^^^^^^^^^^^^^^^^^ A pathEffect whose effect is to apply first the inner pathEffect and the the outer pathEffect (i.e. outer(inner(path))). .. code-block:: python path_effect = skia.PathEffect.MakeCompose( skia.DashPathEffect.Make([10.0, 5.0, 2.0, 5.0], 0.0), skia.DiscretePathEffect.Make(10.0, 4.0) ) paint = skia.Paint( AntiAlias=True, PathEffect=path_effect, StrokeWidth=2.0, Style=skia.Paint.kStroke_Style, ) canvas.clear(skia.ColorWHITE) path = star() canvas.drawPath(path, paint) .. image:: /_static/paint-compose-path-effect.png :alt: Compose Path Effect Sum Path Effect ^^^^^^^^^^^^^^^ A pathEffect whose effect is to apply two effects, in sequence (i.e. first(path) + second(path)). .. code-block:: python path_effect = skia.PathEffect.MakeSum( skia.DiscretePathEffect.Make(10.0, 4.0), skia.DiscretePathEffect.Make(10.0, 4.0, 1245) ) paint = skia.Paint( AntiAlias=True, PathEffect=path_effect, StrokeWidth=2.0, Style=skia.Paint.kStroke_Style, ) canvas.clear(skia.ColorWHITE) path = star() canvas.drawPath(path, paint) .. image:: /_static/paint-sum-path-effect.png :alt: Sum Path Effect