Paint Overview

Anytime you draw something in Skia, and want to specify what color it is, or how it blends with the background, or what style or font to draw it in, you specify those attributes in a paint.

Unlike Canvas, paints do not maintain an internal stack of state (i.e. there is no save/restore on a paint). However, paints are relatively light-weight, so the client may create and maintain any number of paint objects, each set up for a particular use. Factoring all of these color and stylistic attributes out of the canvas state, and into (multiple) paint objects, allows canvas’ save/restore to be that much more efficient, as all they have to do is maintain the stack of matrix and clip settings.

paint1 = skia.Paint(
    AntiAlias=True,
    Color=skia.Color(255, 0, 0),
    Style=skia.Paint.kFill_Style)

paint2 = skia.Paint(
    AntiAlias=True,
    Color=skia.Color(0, 136, 0),
    Style=skia.Paint.kStroke_Style,
    StrokeWidth=3)

paint3 = skia.Paint(
    AntiAlias=True,
    Color=skia.Color(136, 136, 136))

blob1 = skia.TextBlob("Skia!", skia.Font(None, 64.0, 1.0, 0.0))
blob2 = skia.TextBlob("Skia!", skia.Font(None, 64.0, 1.5, 0.0))

canvas.clear(skia.ColorWHITE)
canvas.drawTextBlob(blob1, 20.0, 64.0, paint1)
canvas.drawTextBlob(blob1, 20.0, 144.0, paint2)
canvas.drawTextBlob(blob2, 20.0, 224.0, paint3)
Paint 1

This shows three different paints, each set up to draw in a different style. Now the caller can intermix these paints freely, either using them as is, or modifying them as the drawing proceeds.

fillPaint = skia.Paint()
strokePaint = skia.Paint(
    Style=skia.Paint.kStroke_Style,
    StrokeWidth=3.0
)

canvas.drawRect(skia.Rect.MakeXYWH(10, 10, 60, 20), fillPaint)
canvas.drawRect(skia.Rect.MakeXYWH(80, 10, 60, 20), strokePaint)

strokePaint.setStrokeWidth(5.0)
canvas.drawOval(skia.Rect.MakeXYWH(150, 10, 60, 20), strokePaint)

blob = skia.TextBlob("SKIA", skia.Font(None, 80))

fillPaint.setColor(skia.ColorSetARGB(0xFF, 0xFF, 0x00, 0x00))
canvas.drawTextBlob(blob, 20, 120, fillPaint)

fillPaint.setColor(skia.ColorSetARGB(0xFF, 0x00, 0x00, 0xFF))
canvas.drawTextBlob(blob, 20, 220, fillPaint)
Paint 2

Beyond simple attributes such as color, strokes, and text values, paints support effects. These are subclasses of different aspects of the drawing pipeline, that when referenced by a paint (each of them is reference-counted), are called to override some part of the drawing pipeline.

For example, to draw using a gradient instead of a single color, assign a Shader to the paint.

paint = skia.Paint(
    Shader=skia.GradientShader.MakeLinear(
        points=[(0.0, 0.0), (256.0, 256.0)],
        colors=[0xFF0000FF, 0xFFFFFF00]))
canvas.drawPaint(paint)
Paint 3

Now, anything drawn with that paint will be drawn with the gradient specified in the call to MakeLinear().

There are 6 types of effects that can be assigned to a paint:

  • PathEffect - modifications to the geometry (path) before it generates an alpha mask (e.g. dashing)

  • ImageFilter - composing custom mask layers (e.g. shadows)

  • MaskFilter - modifications to the alpha mask before it is colorized and drawn (e.g. blur)

  • Shader - e.g. gradients (linear, radial, sweep), bitmap patterns (clamp, repeat, mirror)

  • ColorFilter - modify the source color(s) before applying the xfermode (e.g. color matrix)

  • Xfermode - e.g. porter-duff transfermodes, blend modes

Paints also hold a reference to a Typeface. The typeface represents a specific font style, to be used for measuring and drawing text. Speaking of which, paints are used not only for drawing text, but also for measuring it:

paint.measureText(...)
paint.getTextBounds(...)
paint.textToGlyphs(...)
paint.getFontMetrics(...)

Xfermode

The following example demonstrates all of the Skia’s standard transfer modes. In this example the source is a solid magenta color with a horizontal alpha gradient and the destination is a solid cyan color with a vertical alpha gradient.

def draw_utf8_string(canvas, text, x, y, font, paint):
    canvas.drawTextBlob(skia.TextBlob(text, font), x, y, paint)


modes = [
    skia.BlendMode.kClear,
    skia.BlendMode.kSrc,
    skia.BlendMode.kDst,
    skia.BlendMode.kSrcOver,
    skia.BlendMode.kDstOver,
    skia.BlendMode.kSrcIn,
    skia.BlendMode.kDstIn,
    skia.BlendMode.kSrcOut,
    skia.BlendMode.kDstOut,
    skia.BlendMode.kSrcATop,
    skia.BlendMode.kDstATop,
    skia.BlendMode.kXor,
    skia.BlendMode.kPlus,
    skia.BlendMode.kModulate,
    skia.BlendMode.kScreen,
    skia.BlendMode.kOverlay,
    skia.BlendMode.kDarken,
    skia.BlendMode.kLighten,
    skia.BlendMode.kColorDodge,
    skia.BlendMode.kColorBurn,
    skia.BlendMode.kHardLight,
    skia.BlendMode.kSoftLight,
    skia.BlendMode.kDifference,
    skia.BlendMode.kExclusion,
    skia.BlendMode.kMultiply,
    skia.BlendMode.kHue,
    skia.BlendMode.kSaturation,
    skia.BlendMode.kColor,
    skia.BlendMode.kLuminosity,
]
rect = skia.Rect(64.0, 64.0)
font = skia.Font(None, 24)
stroke = skia.Paint(Style=skia.Paint.kStroke_Style)
src = skia.Paint(
    Shader=skia.GradientShader.MakeLinear(
        [(0.0, 0.0), (64.0, 0.0)],
        [skia.ColorMAGENTA & 0x00FFFFFF, skia.ColorMAGENTA]))
dst = skia.Paint(
    Shader=skia.GradientShader.MakeLinear(
        [(0.0, 0.0), (0.0, 64.0)],
        [skia.ColorCYAN & 0x00FFFFFF, skia.ColorCYAN]))
canvas.clear(skia.ColorWHITE)
N = len(modes)
K = (N - 1) // 3 + 1
assert K * 64 >= 640, "Not tall enough"
for i in range(N):
    with skia.AutoCanvasRestore(canvas):
        canvas.translate(192.0 * (i // K), 64.0 * (i % K))
        desc = skia.BlendMode_Name(modes[i])
        draw_utf8_string(canvas, desc, 68.0, 30.0, font, skia.Paint())
        canvas.clipRect(skia.Rect(64.0, 64.0))
        canvas.drawColor(skia.ColorLTGRAY)
        canvas.saveLayer()
        canvas.clear(skia.ColorTRANSPARENT)
        canvas.drawPaint(dst)
        src.setBlendMode(modes[i])
        canvas.drawPaint(src)
        canvas.drawRect(rect, stroke)
Paint 4

Shader

Several shaders are defined (besides the linear gradient already mentioned):

Bitmap Shader

image = skia.Image.MakeFromEncoded(
    skia.Data.MakeFromFileName('../skia/resources/images/color_wheel.png'))

canvas.clear(skia.ColorWHITE)
matrix = skia.Matrix()
matrix.setScale(0.75, 0.75)
matrix.preRotate(30.0)
canvas.drawPaint({
    'Shader': image.makeShader(
        skia.TileMode.kRepeat,
        skia.TileMode.kRepeat,
        matrix
    )
})
Bitmap Shader

Radial Gradient Shader

canvas.drawPaint({
    'Shader': skia.GradientShader.MakeRadial(
        center=(128.0, 128.0),
        radius=180.0,
        colors=[skia.ColorBLUE, skia.ColorYELLOW]
    )
})
Radial Gradient Shader

Two-Point Conical Gradient Shader

canvas.drawPaint({
    'Shader': skia.GradientShader.MakeTwoPointConical(
        start=(128.0, 128.0),
        startRadius=128.0,
        end=(128.0, 16.0),
        endRadius=16.0,
        colors=[skia.ColorBLUE, skia.ColorYELLOW]
    )
})
Two-Point Conical Gradient Shader

Sweep Gradient Shader

canvas.drawPaint({
    'Shader': skia.GradientShader.MakeSweep(
        cx=128.0,
        cy=128.0,
        colors=[
            skia.ColorCYAN,
            skia.ColorMAGENTA,
            skia.ColorYELLOW,
            skia.ColorCYAN
        ]
    )
})
Sweep Gradient Shader

Fractal Perlin Noise Shader

canvas.drawPaint({
    'Shader': skia.PerlinNoiseShader.MakeFractalNoise(0.05, 0.05, 4, 0.0)
})
Fractal Perlin Noise Shader

Turbulence Perlin Noise Shader

canvas.drawPaint({
    'Shader': skia.PerlinNoiseShader.MakeTurbulence(0.05, 0.05, 4, 0.0)
})
Turbulence Perlin Noise Shader

Compose Shader

shader = skia.Shaders.Blend(
    skia.BlendMode.kDifference,
    skia.GradientShader.MakeRadial((128.0, 128.0), 180.0, [skia.ColorBLUE, skia.ColorYELLOW]),
    skia.PerlinNoiseShader.MakeTurbulence(0.025, 0.025, 2, 0.0))
canvas.drawPaint({'Shader': shader})
Compose Shader

ImageFilter

See ImageFilters for a list of available filters.

Drop Shadow

canvas.drawColor(skia.ColorWHITE)
paint = skia.Paint(
    ImageFilter=skia.ImageFilters.DropShadow(3, 3, 5, 5, skia.ColorBLACK)
)
blob = skia.TextBlob("Skia", skia.Font(None, 120))
canvas.drawTextBlob(blob, 0, 160, paint)
Drop Shadow Image Filter

Dilate

canvas.drawColor(skia.ColorWHITE)
paint = skia.Paint(
    ImageFilter=skia.ImageFilters.Dilate(2, 2)
)
blob = skia.TextBlob("Skia", skia.Font(None, 120))
canvas.drawTextBlob(blob, 0, 160, paint)
Dilate Image Filter

Erode

canvas.drawColor(skia.ColorWHITE)
paint = skia.Paint(
    ImageFilter=skia.ImageFilters.Erode(2, 2)
)
blob = skia.TextBlob("Skia", skia.Font(None, 120))
canvas.drawTextBlob(blob, 0, 160, paint)
Erode Image Filter

MaskFilter

Blur Mask Filter

canvas.drawColor(skia.ColorWHITE)
paint = skia.Paint(
    MaskFilter=skia.MaskFilter.MakeBlur(skia.kNormal_BlurStyle, 5.0)
)
blob = skia.TextBlob("Skia", skia.Font(None, 120))
canvas.drawTextBlob(blob, 0, 160, paint)
Blur Mask Filter

ColorFilter

Color Matrix Color Filter

image = skia.Image.MakeFromEncoded(
    skia.Data.MakeFromFileName(
        '../skia/resources/images/mandrill_512_q075.jpg'))

def f(canvas, x, y, colorMatrix):
    canvas.drawImage(image, x, y, skia.Paint(
        ColorFilter=skia.ColorFilters.Matrix(colorMatrix),
    ))

canvas.scale(0.25, 0.25)
colorMatrix = [
    0, 1, 0, 0, 0,
    0, 0, 1, 0, 0,
    1, 0, 0, 0, 0,
    0, 0, 0, 1, 0
]
f(canvas, 0, 0, colorMatrix)

grayscale = [
    0.21, 0.72, 0.07, 0.0, 0.0,
    0.21, 0.72, 0.07, 0.0, 0.0,
    0.21, 0.72, 0.07, 0.0, 0.0,
    0.0,  0.0,  0.0,  1.0, 0.0
]
f(canvas, 512, 0, grayscale)
Color Matrix Color Filter

Color Table Color Filter

canvas.scale(0.5, 0.5)
ct = bytearray(256)
for i in range(256):
    x = (i - 96) * 255 // 64
    ct[i] = min(255, max(0, x))
paint = skia.Paint(
    ColorFilter=skia.TableColorFilter.MakeARGB(None, ct, ct, ct)
)
canvas.drawImage(image, 0, 0, paint)
Color Table Color Filter

PathEffect

Path 2D Path Effect

Stamp the specified path to fill the shape, using the matrix to define the latice.

scale = 10.0
path = skia.Path()
pts = [2, 2, 1, 3, 0, 3, 2, 1, 3, 1, 4, 0, 4, 1,
       5, 1, 4, 2, 4, 3, 2, 5, 2, 4, 3, 3, 2, 3]
path.moveTo(2 * scale, 3 * scale)
for i in range(0, len(pts), 2):
    path.lineTo(pts[i] * scale, pts[i + 1] * scale)
path.close()

matrix = skia.Matrix.MakeScale(4 * scale, 4 * scale)
paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.Path2DPathEffect.Make(matrix, path),
)
canvas.clear(skia.ColorWHITE)
bounds = skia.Rect(-4 * scale, -4 * scale, 256, 256)
canvas.drawRect(bounds, paint)
Path 2D Path Effect

Line 2D Path Effect

A special case of Path2DPathEffect where the path is a straight line to be stroked, not a path to be filled.

lattice = skia.Matrix()
lattice.setScale(8.0, 8.0)
lattice.preRotate(30.0)
paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.Line2DPathEffect.Make(0.0, lattice)
)
bounds = skia.Rect(256, 256)
bounds.outset(8.0, 8.0)
canvas.clear(skia.ColorWHITE)
canvas.drawRect(bounds, paint)
Line 2D Path Effect

Path 1D Path Effect

Create dash-like effects by replicating the specified path along the drawn path.

path = skia.Path()
path.addOval(skia.Rect(16.0, 6.0))
paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.Path1DPathEffect.Make(
        path, 32.0, 0.0, skia.Path1DPathEffect.kRotate_Style),
)
canvas.clear(skia.ColorWHITE)
canvas.drawCircle(128.0, 128.0, 122.0, paint)
Path 1D Path Effect

Corner Path Effect

A path effect that can turn sharp corners into various treatments (e.g. rounded corners).

def star():
    from math import cos, sin
    R, C = 115.2, 128.0
    path = skia.Path()
    path.moveTo(C + R, C)
    for i in range(1, 7):
        a = 2.6927937 * i
        path.lineTo(C + R * cos(a), C + R * sin(a))
    path.close()
    return path

paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.CornerPathEffect.Make(32.0),
    Style=skia.Paint.kStroke_Style,
)
canvas.clear(skia.ColorWHITE)
path = star()
canvas.drawPath(path, paint)
Corner Path Effect

Dash Path Effect

A path effect that implements dashing.

paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.DashPathEffect.Make([10.0, 5.0, 2.0, 5.0], 0.0),
    StrokeWidth=2.0,
    Style=skia.Paint.kStroke_Style,
)
canvas.clear(skia.ColorWHITE)
path = star()
canvas.drawPath(path, paint)
Dash Path Effect

Discrete Path Effect

This path effect chops a path into discrete segments, and randomly displaces them.

paint = skia.Paint(
    AntiAlias=True,
    PathEffect=skia.DiscretePathEffect.Make(10.0, 4.0),
    StrokeWidth=2.0,
    Style=skia.Paint.kStroke_Style,
)
canvas.clear(skia.ColorWHITE)
path = star()
canvas.drawPath(path, paint)
Discrete Path Effect

Compose Path Effect

A pathEffect whose effect is to apply first the inner pathEffect and the the outer pathEffect (i.e. outer(inner(path))).

path_effect = skia.PathEffect.MakeCompose(
    skia.DashPathEffect.Make([10.0, 5.0, 2.0, 5.0], 0.0),
    skia.DiscretePathEffect.Make(10.0, 4.0)
)
paint = skia.Paint(
    AntiAlias=True,
    PathEffect=path_effect,
    StrokeWidth=2.0,
    Style=skia.Paint.kStroke_Style,
)
canvas.clear(skia.ColorWHITE)
path = star()
canvas.drawPath(path, paint)
Compose Path Effect

Sum Path Effect

A pathEffect whose effect is to apply two effects, in sequence (i.e. first(path) + second(path)).

path_effect = skia.PathEffect.MakeSum(
    skia.DiscretePathEffect.Make(10.0, 4.0),
    skia.DiscretePathEffect.Make(10.0, 4.0, 1245)
)
paint = skia.Paint(
    AntiAlias=True,
    PathEffect=path_effect,
    StrokeWidth=2.0,
    Style=skia.Paint.kStroke_Style,
)
canvas.clear(skia.ColorWHITE)
path = star()
canvas.drawPath(path, paint)
Sum Path Effect