RuntimeEffectBuilder

class RuntimeEffectBuilder

Methods

__init__

Overloaded function.

child

children

makeBlender

makeColorFilter

makeShader

setChild

Overloaded function.

setUniform

Overloaded function.

uniform

uniforms

Methods

RuntimeEffectBuilder.__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: skia.RuntimeEffectBuilder, arg0: skia.RuntimeEffect) -> None

  2. __init__(self: skia.RuntimeEffectBuilder, arg0: skia.RuntimeEffect, arg1: skia.Data) -> None

RuntimeEffectBuilder.child(self: skia.RuntimeEffectBuilder, name: str) skia.RuntimeEffectBuilderChild
RuntimeEffectBuilder.children(self: skia.RuntimeEffectBuilder) skia.SpanRuntimeEffectChildPtr
RuntimeEffectBuilder.makeBlender(self: skia.RuntimeEffectBuilder) SkBlender
RuntimeEffectBuilder.makeColorFilter(self: skia.RuntimeEffectBuilder) skia.ColorFilter
RuntimeEffectBuilder.makeShader(self: skia.RuntimeEffectBuilder, localMatrix: skia.Matrix = None) skia.Shader
RuntimeEffectBuilder.setChild(*args, **kwargs)

Overloaded function.

  1. setChild(self: skia.RuntimeEffectBuilder, name: str, child: skia.Shader) -> None

  2. setChild(self: skia.RuntimeEffectBuilder, name: str, child: skia.ColorFilter) -> None

  3. setChild(self: skia.RuntimeEffectBuilder, name: str, child: SkBlender) -> None

RuntimeEffectBuilder.setUniform(*args, **kwargs)

Overloaded function.

  1. setUniform(self: skia.RuntimeEffectBuilder, name: str, uniform: int) -> None

  2. setUniform(self: skia.RuntimeEffectBuilder, name: str, uniform: skia.V3) -> None

  3. setUniform(self: skia.RuntimeEffectBuilder, name: str, uniform: skia.V4) -> None

  4. setUniform(self: skia.RuntimeEffectBuilder, name: str, uniform: list) -> None

RuntimeEffectBuilder.uniform(self: skia.RuntimeEffectBuilder, name: str) skia.RuntimeEffectBuilderUniform
RuntimeEffectBuilder.uniforms(self: skia.RuntimeEffectBuilder) skia.Data